Portal

  • Moongates.org
  • Europa role-playing forums
  • Guild websites
  • Ultima Online-related news
  • Lore, stories and history from the Ultima-series and Ultima Online
  • The MoongatesForums
 

War of Shadows

From MoongatesWiki

Jump to: navigation, search

Introduced with Publish 56

(29th of October 2008)


  • Capturing a town sigil in Felucca allows the Trammel city to be invaded.
    • Sigil must be captured by a Chaos faction, either the Shadowlords or Minax.
    • Up to three towns can be invaded at a time.
    • Additional sigil captures will queue those cities for attack, but will not occur until another city's invasion ends.
  • A city's guard zones will disappear in Trammel when invaded, becoming a warzone.
  • All Felucca faction cities will have their guard zones removed, becoming warzones.
  • Players logging into a town under invasion will be relocated to Jhelom.
    • Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible.
  • Invading forces comprised of three types:
    • Shadowlord allied monsters (new alliances, beyond just daemons).
      • Britain: Dragons
      • Skara Brae: Elementals
      • Magincia: Undead
      • Minoc: Plague
      • Moonglow: Void
      • Trinsic: Orcs
      • Vesper: Rogue Ophidians
      • Yew: Daemons
    • Army of Shadows (Humans and Elves)
      • Ranking and promotion system similar to the Ophidian Invasion
      • Four basic types
        • Warrior
        • Ranger
        • Mage
        • Healer
      • Ranks
        • Recruit
        • Scout
        • Corporal
        • Lieutenant
        • Captain
        • General
    • Corrupted townspeople
      • Hatred
        • NPCs aggressively attack players and other NPCs.
      • Falsehood
        • NPCs attempt to steal from players.
        • Each NPC can only steal one item, normal theft checks apply.
        • Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city).
      • Cowardice
        • NPCs flee from players.
  • Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated.
  • Loot.
    • All invasion monsters and army members drop faction silver.
      • 1 to 5 normally, up to 25 for special mobs like the Shadow Knight.
      • Silver is multiplied by rank within the army.
      • Rare bonuses possible.
    • All invasion monsters have at least double the normal loot.
    • Army members drop special weapons and spellbooks with properties based on their rank.
    • Army members drop exceptional loot at higher ranks.
  • Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to "The Six", such as Myxkion.
  • Platinum Dragons introduced as allies to Britannia, enemies of Crimson Dragons.
    • Both dragon races are intelligent, and cause all other dragons to turn feral in their presence.
  • Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca.

See also

Personal tools